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  /  SOP on GPU – Geometry Shaders

SOP on GPU – Geometry Shaders

Masterclass Advanced

An introduction to the power of Geometry Shaders on examples from my projects.

GLSL, Geometry Shaders, SOPs


Stanislav Glazov

Stanislav Glazov – musician, visual artist ( Berlin, Germany ) and CEO of Licht.Pfad Studio.
Specialized in generative design solutions, interactive installations and light shows, video mapping, sound design/production, motion graphics and software development. During this 2 years studio done around 60 project mostly for museums, art installation and stage performances for different clubs and venues ( Central House of Arts, Arma17, Monasterio and Space ( Moscow ), Street Art Museum ( Saint Petersburg), Bassiani and 4GB festival ( Tbilisi, Georgia ) as soon as a special projects Antarktic Takt and Dark Hearts of Space created in collaboration with Dasha Rush. They were presented internationally at Berlin Atonal, Mutek Montreal, Resonance Festival in Tokio, Raster-Noton night in Berghain, Telefonica in Lima(Peru), Unsound Festival in Krakow, at Lowry Theater in Manchester, Ars Electronica Linz.