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  /  Designing Real-Time Content for Spherical Environments

Designing Real-Time Content for Spherical Environments

Masterclass Intermediate

Mapping techniques allow artists to create spherical visuals that change environment perspective using 3D geometries. This masterclass will teach participants how to build realtime content for spherical environment using the software TouchDesigner. Participants will explore generative 3D animation to create immersive environments and perspective illusions. By using cube-map render and shader distortion, participants will prepare their content for the video output and be able to preview it using an Oculus Rift or another VR device.

Oculus Rift, VR, Dome, Mapping



A digital artist based in Montreal, Mathieu Le Sourd, aka Maotik.
Focuses his work on the creation of immersive multimedia environments and generative visuals. His work has recently been presented in various festivals around the world, such as Live Cinema in Rio, Plums Festival in Moscow, Visiones in Lima, Mutek Festival (Montreal, Mexico city, Barcelona and Bogota) and the British Film Institute in London.